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main.py
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@ -1,19 +1,73 @@
#!/usr/bin/python3 #!/usr/bin/python3
from os import system from os import system
import random
# This is the list in which the fields for output on the console. The individual fields are marked by X or O
# replaced by the game
# Das ist die Liste in der die Felder für die ausgabe auf der Konsole. Die einzelnen Felder werden durch X oder O
# beim Spiel ersetzt
field = ["", field = ["",
"1", "2", "3", "1", "2", "3",
"4", "5", "6", "4", "5", "6",
"7", "8", "9"] "7", "8", "9"]
player = '\x1b[1;34m' "X" '\x1b[1;0m' # Die Zeichen X und O werden so farbig ausgegeben. player = '\x1b[1;34m' "X" '\x1b[1;0m' # The characters X and O are thus output in color.
# Achtung! O hat eine andere Farbe # Attention! O has a different color
run = True # Variable, die auf Wahr gesetzt ist, damit das Programm sauber beendet wird. run = True # Variable set to True so that the program is terminated cleanly.
def p_field(): # p_ = print. Damit wird das Spielfeld aus der Liste field auf der Konsole ausgegeben def player_names1():
pl_names = True
while pl_names:
name_player1 = input("Spieler 1 gib deinen Spielernamen ein.\n")
if name_player1 == "":
print("Ups keine gültige eingabe...")
continue
else:
return name_player1
pl_names = False
def player_names2():
pl_names = True
while pl_names:
name_player2 = input("Spieler 2 gib deinen Spielernamen ein.\n")
if name_player2 == "":
print("Ups keine gültige eingabe...")
continue
else:
return name_player2
pl_names = False
def gamers():
try:
while True:
# pl_ai player vs player or player vs ai
pl_ai = input("Gegen den Computer spielen,\ndie 1 drücken.\nFür 2 Spieler die 2 drücken.\n")
pl_ai = int(pl_ai)
if pl_ai == 1:
name_player1 = player_names1()
name_player2 = 'Computer'
return name_player1, name_player2
if pl_ai == 2:
name_player1 = player_names1()
name_player2 = player_names2()
return name_player1, name_player2
else:
print("Bitte nur 1 oder 2 wählen!")
continue
except ValueError:
print("Bitte nur 1 oder 2 wählen!")
gamers()
one_two = gamers()
name_player1 = one_two[0]
name_player2 = one_two[1]
def p_field(): # p_ = print. This outputs the field from the field list on the console
print("") print("")
print(" " + field[1] + "|" + field[2] + "|" + field[3]) print(" " + field[1] + "|" + field[2] + "|" + field[3])
print(" " + field[4] + "|" + field[5] + "|" + field[6]) print(" " + field[4] + "|" + field[5] + "|" + field[6])
@ -23,36 +77,64 @@ def p_field(): # p_ = print. Damit wird das Spielfeld aus der Liste field auf d
def play_now(): def play_now():
global run global run
while True: if player == '\x1b[1;31m' "0" '\x1b[1;0m' and name_player2 == 'Computer':
try: # Try eingebaut damit auch alle anderen Zeichen und Buchstaben abgefangen werden. field_ai = []
sel_field = input("Bitte ein Feld auswählen:\nZum beenden des Spiels q drücken.\n") for i in field:
if sel_field == "q": if i != '\x1b[1;34m' "X" '\x1b[1;0m' and i != '\x1b[1;31m' "0" '\x1b[1;0m' and i != '':
run = False # Here it is checked whether the element corresponds to what was specified here.
return 1 # the momentary element is unequal X and unequal O and unequal '' thus another element,
if sel_field == "": # then it is added to the liste field_ai. Info! In the field list are only strings!
print("Ohne eingabe kein gewinn!!!") field_ai += i
continue sel_field = int(random.choice(field_ai))
sel_field = int(sel_field) # here a random element is selected from the newly created list.
if sel_field >= 1 and sel_field <= 9: # The element is also cast into an integer and assigned to the sel_field variable
if field[sel_field] == '\x1b[1;34m' "X" '\x1b[1;0m' or field[sel_field] == '\x1b[1;31m' "O" '\x1b[1;0m': return sel_field
print("Spielfeld wurde schon ausgewählt!\n")
else:
return sel_field
else:
print("Bitte nur Ziffern von 1 - 9 wählen!\n")
except ValueError:
print("Bitte nur Ziffern von 1 - 9 wählen!\n")
def change_player(): # Prüfung welcher Spieler dran ist. (Funktion Spielerwechsel)
global player
if player == '\x1b[1;34m' "X" '\x1b[1;0m':
player = '\x1b[1;31m' "0" '\x1b[1;0m'
else: else:
player = '\x1b[1;34m' "X" '\x1b[1;0m' while True:
try: # Try also installs all other characters and letters.
sel_field = input("Bitte ein Feld auswählen:\nZum beenden des Spiels q drücken.\n")
if sel_field == "q":
run = False
return 1
if sel_field == "":
print("Ohne eingabe kein gewinn!!!")
continue
sel_field = int(sel_field)
if sel_field >= 1 and sel_field <= 9:
if (field[sel_field] == '\x1b[1;34m' "X" '\x1b[1;0m' or
field[sel_field] == '\x1b[1;31m' "0" '\x1b[1;0m'):
print("Spielfeld wurde schon ausgewählt!\n")
else:
return sel_field
else:
print("Bitte nur Ziffern von 1 - 9 wählen!\n")
except ValueError:
print("Bitte nur Ziffern von 1 - 9 wählen!\n")
def check_win(): # Prüfung ob 3 Felder mit X oder O hintereinander (Horizontal, Waagerecht, Diagonal) belegt sind. def change_player(): # Check which player is on. (function player change)
global player
if run:
if player == '\x1b[1;34m' "X" '\x1b[1;0m':
player = '\x1b[1;31m' "0" '\x1b[1;0m'
print("Spieler " + name_player2 + " ist dran.")
else:
player = '\x1b[1;34m' "X" '\x1b[1;0m'
print("Spieler " + name_player1 + " ist dran.")
def name_players():
if field[1] == "1" and field[2] == "2" and field[3] == "3" and field[4] == "4" and field[5] == "5" \
and field[6] == "6" and field[7] == "7" and field[8] == "8" and field[9] == "9":
return True
if name_players():
print()
print("Spieler " + name_player1 + " ist dran.")
def check_win(): # check whether 3 fields are consistent with X or O.
if field[1] == field[2] == field[3]: if field[1] == field[2] == field[3]:
return field[1] return field[1]
if field[4] == field[5] == field[6]: if field[4] == field[5] == field[6]:
@ -71,27 +153,34 @@ def check_win(): # Prüfung ob 3 Felder mit X oder O hintereinander (Horizontal
return field[3] return field[3]
def draw_game(): # Diese funktion prüft das Spielfeld auf X oder O also, ob keine Zahlen mehr vorhanden sind. def draw_game(): # This function checks the field for X or O so whether no numbers are present.
if field[1] != "1" and field[2] != "2" and field[3] != "3" and field[4] != "4" and field[5] != "5" \ if field[1] != "1" and field[2] != "2" and field[3] != "3" and field[4] != "4" and field[5] != "5" \
and field[6] != "6" and field[7] != "7" and field[8] != "8" and field[9] != "9": and field[6] != "6" and field[7] != "7" and field[8] != "8" and field[9] != "9":
return True return True
while run: # Das ist die Gameloop. Die Schleife wurde hier mit run auf True gesetzt, damit das Spiel sauber def main():
# beendet wird. global run
p_field() while run: # This is the Gameloop. The loop was set to True here with run so that the game is finished clean
sel_field = play_now() p_field()
system('clear') # Hiermit wird das Spielfeld immer wieder an der gleichen Position angezeigt, ohne dies würde sel_field = play_now()
# das Feld bei jedem Zug nach unten rutschen. system('clear') # As a result, the field is repeatedly displayed at the same position without this would
field[sel_field] = player # slide down the field on each train.
winner = check_win() field[sel_field] = player
change_player() winner = check_win()
if winner: if winner:
print("Spieler " + winner + " hat gewonnen!") if winner == '\x1b[1;34m' "X" '\x1b[1;0m':
run = False print("Spieler " + name_player1 + " hat gewonnen.")
else: run = False
if draw_game(): if winner == '\x1b[1;31m' "0" '\x1b[1;0m':
print("Spiel ist unentschieden...") print("Spieler " + name_player2 + " hat gewonnen.")
run = False run = False
else:
if draw_game():
print("Spiel ist unentschieden...")
run = False
change_player()
input("Enter zum beenden...")
if __name__ == '__main__':
main()