Space_Invaders_Origin/main.py

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4.7 KiB
Python
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import pygame
import random
import math
class Game:
def __init__(self, width, height):
pygame.init()
self.width = width
self.height = height
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("Space Invaders")
self.clock = pygame.time.Clock()
self.background_image = pygame.image.load("spr_space_himmel.png")
self.running = True
self.spaceship = Spaceship(self, 370, 515)
self.enemies = []
self.score = 0
for i in range(12):
self.enemies.append(Enemy(self, random.randint(0, 736), random.randint(30, 130)))
while self.running:
self.clock.tick(60)
self.screen.blit(self.background_image, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.spaceship.move(-10)
if event.key == pygame.K_RIGHT:
self.spaceship.move(10)
if event.key == pygame.K_SPACE:
self.spaceship.fire_bullet()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.spaceship.move(10)
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.spaceship.move(-10)
self.spaceship.update()
if len(self.spaceship.bullets) > 0:
for bullet in self.spaceship.bullets:
if bullet.is_fired == True:
bullet.update()
else:
self.spaceship.bullets.remove(bullet)
for enemy in self.enemies:
enemy.update()
enemy.check_collision()
if enemy.y > 460:
for i in self.enemies:
i.y = 1000
self.print_game_over()
break
self.print_score()
pygame.display.update()
def print_game_over(self):
go_font = pygame.font.Font("freesansbold.ttf", 64)
go_text = go_font.render("GAME OVER", True, (255, 255, 255))
self.screen.blit(go_text, (200, 250))
def print_score(self):
score_font = pygame.font.Font("freesansbold.ttf", 24)
score_text = score_font.render("Punkte: " + str(self.score), True, (255, 255, 255))
self.screen.blit(score_text, (8, 8))
class Spaceship:
def __init__(self, game, x, y):
self.x = x
self.y = y
self.change_x = 0
self.game = game
self.spaceship_img = pygame.image.load("spr_spaceship.png")
self.bullets = []
def fire_bullet(self):
self.bullets.append(Bullet(self.game, self.x, self.y))
self.bullets[len(self.bullets) - 1].fire()
def move(self, speed):
self.change_x += speed
def update(self):
self.x += self.change_x
if self.x < 0:
self.x = 0
elif self.x > 736:
self.x = 736
self.game.screen.blit(self.spaceship_img, (self.x, self.y))
class Bullet:
def __init__(self, game, x, y):
self.x = x
self.y = y
self.game = game
self.is_fired = False
self.bullet_speed = 10
self.bullet_img = pygame.image.load("spr_patrone.png")
def fire(self):
self.is_fired = True
def update(self):
self.y -= self.bullet_speed
if self.y <= 0:
self.is_fired = False
self.game.screen.blit(self.bullet_img, (self.x, self.y))
class Enemy:
def __init__(self, game, x, y):
self.x = x
self.y = y
self.change_x = 5
self.change_y = 60
self.game = game
self.enemy_img = pygame.image.load("spr_space_enemy.png")
def check_collision(self):
for bullet in self.game.spaceship.bullets:
distance = math.sqrt(math.pow(self.x - bullet.x, 2) + math.pow(self.y - bullet.y, 2))
if distance < 35:
bullet.is_fired = False
self.game.score += 1
self.x = random.randint(0, 736)
self.y = random.randint(50, 150)
def update(self):
self.x += self.change_x
if self.x >= 736:
self.y += self.change_y
self.change_x = -5
elif self.x <= 0:
self.y += self.change_y
self.change_x = 5
self.game.screen.blit(self.enemy_img, (self.x, self.y))
if __name__ == '__main__':
game = Game(800, 600)
print(len(game.spaceship.bullets))